Job Title:
VFX Artist
One Sentence To Describe Work Role:
I provide remote VFX for game studios as well as creating educational content to train the next generation of VFX artists.
Number Of Years Dedicated To This Field Of Work or Lifestyle:
9
Category Of Work:
Employment – Paid Work
Country / Area of Work:
Sweden
Industry:
Games Industry
Type:
Employment
Key Skills For The Job:
Timing, artistic eye, the ability to analyze and understand reference.
Vital Key Skill:
Be a team player.
Your Personal Experience Of Entering This Role:
Dropped out halfway through vocational school.
Tips For Undertaking This Work:
Start doing it, and make sure your work is better than the rest. It’s competitive out there.
Future Progression Or Developments:
Many people seem to come into it from environment or technical art fields.
Stay positive, team morale is a very real thing.
What Are The ‘tools of the trade’ Used Daily:
Houdini
Photoshop
Unreal
Unity
Camtasia
A Typical Day’s Duties:
Create particle systems
Create meshes
Create textures
Create shaders
Hook everything up to game systems to integrate it into the game.
Is Travelling A Regularly Part Of This Work:
Yes
Weekly Working Hours:
Flexible – Own Choice
Type Of Hours Arrangement:
Flexible Based On Your Own Needs
The Best Thing About The Work You Do:
I get paid to blow things up… ?
Your Least Favorite Thing About The Work You Do:
Optimizing and profiling the effects.
Any Duties You Hadn’t Anticipated Prior To Undertaking The Work:
Before I started freelancing I didn’t realize how much more office work that requires. Taxes, bookkeeping, client contacts and so on.
The Top Perks Of The Work:
I was recently flown to Japan to do some presentations. I get to interact with the community and I get to work on some really cool projects.
Other Work In The Same Sector:
All game artist jobs.
Additional Info You Wish To Share:
Freelancing as a VFX artist is hard work, but it’s also amazing! You need to be incredibly flexible and agile but if you can pull it off, it’s very rewarding.